- Jun 7, 2018
- 242
- 159
this game and the yandere series are the cursed games that never left development hell, who could possible break this ancient curse, we can only pray
You answered yourself. Flash-based. Flash is long dead so suddenly people moved to "proper" ways...that they have no idea how to work with.I remember that game. Might be a dumb question, but why don't we see games like that on here ever? I know there used to be a ton of flash games.
Yeah, it's a parody (not a full-blown game project...that would be cursed ) that is VN-style based (prerecorded animations in SL but look nice so I dont mind). Fun for what it is, though focus on ACT2 for now. ACT3 is still heavily in the works.Oh wow, how much time this game has and it doesnt have more than 10 changelogs, is this game even worth trying? every single time I see a "krystal" game it gets abandoned, such a shame
I think it's because these flash games are available online for free and this forum is more or less for pirated games.I remember that game. Might be a dumb question, but why don't we see games like that on here ever? I know there used to be a ton of flash games.
Oh wow, how much time this game has and it doesnt have more than 10 changelogs, is this game even worth trying? every single time I see a "krystal" game it gets abandoned, such a shame
As I have said many times (but not on this forum) - as long as I have the opportunity to continue making the game, I will do it. Unfortunately, there are now enough reasons that can interfere with my work, but for now, thanks to good friends, I manage to maintain the opportunity to create content.this game and the yandere series are the cursed games that never left development hell, who could possible break this ancient curse, we can only pray
"Dodging (High success, but low counter damage)" my ass. Five straight dodge choices and all of them gets caught by the fucking robot
Same problem with the careful attack. High success my ass, I always get countered???
Edit: I just save scummed my way out of that. Still kinda pissed with the broken odds.
You never ever can forget that people dont dig deep for information; sure, the internet does provide us with many opportunities to search for stuff, but if there is a box like this where we can ask without doing the minimum work, or can just speak our mind completly free of any clue, we will do soAs I have said many times (but not on this forum) - as long as I have the opportunity to continue making the game, I will do it. Unfortunately, there are now enough reasons that can interfere with my work, but for now, thanks to good friends, I manage to maintain the opportunity to create content.
Although I have some gripes about the combat system, I really do enjoy your gameAs I have said many times (but not on this forum) - as long as I have the opportunity to continue making the game, I will do it. Unfortunately, there are now enough reasons that can interfere with my work, but for now, thanks to good friends, I manage to maintain the opportunity to create content.
I have already given a note in the game itself - why I did this, but I think I will repeat - the reason is that my game is not linear, and at some point the player can, without finishing one quest line (and as the game develops there will be quite a few quests), go to complete some another quest on next day, then abandon it halfway, and go complete the third quest on next day after... So - what kind of conversation should Kita start when the player comes to her on the next night after all of the above?... No, of course I can try to develop a whole list of points for every occasion in the code, but this list in the end may turn out to be too large and confusing, and one error in the code and that’s it, the game is broken. And I will constantly have to rethink this list as new quests appear... No, thanks.I am not sure about the "chat with Kita before sleep or loose dialogue". on One hand, it makes absolutely sense, you discuss the current day and get a response to what happened. On the other one, i think it wouldnt be so bad to make it mandatory to speak to her first before you can go to sleep, as she is kind of your patron.
Players sometimes miss-click, which is why I added a require action confirmation in some places. There is a map for quick travel. Of course, players also can use the mouse wheel function (I deliberately did not remove it from the game so that, for example, in battles, the player could easily replay a bad move), but not everyone knows about it. Not everyone even reads the description of the game in the game itself, and therefore many, judging by the messages on this forum, cannot find Act-1, although there is a link to it in the description of the game itself.A definitive minus is the travel option. the constant confirmation to go where i just said i wanted to go is tedious; and with the standard roll back function unnecessary in my mind, if you go wrong, scroll back and everythings back in order (those who had trouble with fights in previous versions know what i mean ^^)
On a personal note, i hope you can get back some of your lost funds, or find a new way. While not everybody may like your versions of Krystal, i personally applaud your work. You are far less cursed then others (2 Acts finished, the 3rd one got his big updates despite great troubles) and for the first time in a while i have optimism for a Krystal game. I would rate your games positive, but my rights to do so got revoked for... being too vocal on Krystal games ^^
Thank you for your kind words, and I'm glad you like my work. And although I'm still not sure when I'll return to creating regular videos, but, if speak about the game, for now I intend to continue making it.Although I have some gripes about the combat system, I really do enjoy your game
Despite how "curse" Krystal game is, I really have hope for your game and I wish you a smooth development of this game and your video making.
Yeah i did not consider coding/programming in my "Wish List" My idea was simple: You do this job on a day, you will have the specific discussion automatically by going to bed. But as i said, i didnt think about ways to implement any of that, sorry.
About the map, is it in already? Havent seen a way to open it
Is it too early to ask what kind of additions you might add in the future? Like pregnancy for example.Yes, unfortunately, the implementation of this or that idea may turn out to be more difficult than it is worth, and sometimes it is easier to abandon such ideas. At least until all the quests are added to the game and maybe I’ll decide to play around a little with all this.
Yes, I added an interactive map, although there are only 3 points for quick movement, but for now they are quite enough.
Oh no, not in plans yet, but maybe more close to the end of the game's plot there will be one of the possible forks in this directionIs it too early to ask what kind of additions you might add in the future? Like pregnancy for example.
Will the new artstyle of the faces in the latest patreon images for the lizardmen be replacing the current one we have for all the models or at least for the males? Seems better to me tbh.Oh no, not in plans yet, but maybe more close to the end of the game's plot there will be one of the possible forks in this direction
Will the new artstyle of the faces in the latest patreon images for the lizardmen be replacing the current one we have for all the models or at least for the males? Seems better to me tbh.
I didn't know ShineSL made games